typedef PD3DXMATRIX (WINAPI *TD3DXMatrixRotationAxis)(
  _Inout_  D3DXMATRIX *pOut,
  _In_     const D3DXVECTOR3 *pV,
  _In_     FLOAT Angle
);

TD3DXMatrixRotationAxis OldD3DXMatrixRotationAxis;

DllExport PD3DXMATRIX cc D3DXMatrixRotationAxis(
  _Inout_  D3DXMATRIX *pOut,
  _In_     const D3DXVECTOR3* pV,
  _In_     FLOAT Angle
)
{
#ifdef logMatrixRotation
	Log  ("new", 3);
	Log2 (Angle);

	Log2 ((*pV).x);
	Log2 ((*pV).y);
	Log2 ((*pV).z);
#endif
	return OldD3DXMatrixRotationAxis (pOut, pV, Angle);

}